The result is a neat system which feeds into itself over and over again, like some kind of devilish swiss roll.Įach of these biomes has their own hazards and variety of foes to overcome and each run is generally short enough to keep your attention, usually lasting no more than 10 minutes. With enough happy followers you can also give your cult extra perks, like cannibalism, or ‘respecting their elders’ (boring). Rituals can be much more sadistic than taking just their money too, my favourite was a “fight pit”, allowing me to match up two cultists, and have only the strongest survive. If you’re running short on cash, you can exploit all your followers to gain some extra coinage, but this will be at the expense of some of their faith. These have a range of benefits and drawbacks which you’ll want to utilise throughout your time with Cult of the Lamb. The church is where you can perform sermons and rituals such as sacrificing cultists or hosting a feast to build follower loyalty. You’ll have a church, a shrine, a kitchen and a work station to be able to build from. Much like Animal Crossing, you begin your journey with the bare essentials – everything you need to get your cult off the ground. This was my favourite aspect of the game, it was a satisfying process to grow my cult and spread the teachings of my cult “The Cult of the Capybara” – I suitably lost my mind when I realised I could recruit capybaras into my cult – lovely stuff. Let’s start with the city-building first. The second tendril to your play time will be dungeon crawling in a rogue-like hack and slash adventure, not unlike Hades, and nowhere near the same standard. The first half revolves around building up your cult, keeping your followers happy, well fed and faithful. Your play time in Cult of the Lamb will be split roughly 50/50. The main resources and meters you need to manage in your moment-to-moment play are all pretty clear, also colour coded for additional clarity. I am in the minority here, so your mileage may vary.įrom a UI perspective, I found that the text was a little small for my tired, old, eyes and some of the icons were less than clear, but through perseverance, I was able to navigate my menus quite efficiently. Maybe that will change for me in future, but I haven’t been compelled to check the soundtrack out on Spotify unfortunately. It was far more ambient than I would have liked, admittedly this does help with the repetitive grind of dungeon crawling, but it doesn’t lend itself to sticking with me for any number of seconds after I’ve hit the power button on my system. The music on offer here has received some pretty high praise, however, none of it really stuck with me. He offers you his crown which will grant you another shot at life, the cost of which is eternal servitude to him, and the quest of destroying each of the four deities to whom you were sacrificed. Before you in chains stands The One Who Waits, another devious looking but totally not evil and pretty chill guy. Once you are beheaded and presumably turned into a nice scarf for someone’s nan you awake in limbo. The tale of Cult of the Lamb puts you in the hooves of the titular lamb, on your way to being sacrificed to a set of four deities. I played the game on my Switch, thinking that the city-building would be perfect to play on the move or in bed, unfortunately my thoughts on the game might have been soured by this choice, but more on that later. Whilst it doesn’t nail everything that it is going for, the sum of parts here still leads to a unique and worthwhile time-investment, all wrapped up in some fabulous presentation. Cult of the Lamb is what would be produced if the creators of Happy Tree Friends decided to try and make an Animal Crossing title, the result is both awe-inducingly cute and delightfully wicked.
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